The WOKER Games
Let’s WOKER!® Keep It Fun & Mix It Up with three types of games – WOKER Draw, WOKER Stud & WOKER Hold ‘em – and two playing styles – tally points or bet.
WOKER Draw
The most popular WOKER game. Team WOKER recommends you start playing WOKER with this game!
Basic Version:
9 cards are dealt face down; players can draw (exchange with the dealer) up to 5 cards once. Players keep score by tallying the points of the words in their hand. Unused letters get subtracted from total of each hand. At end of 10 hands the player with the highest score wins. Spell WOKER and its points are doubled!
Betting Version:
There is a round of betting after the cards are dealt. After the betting, players can exchange with the dealer up to 5 cards. Another round of betting ensues followed by the final ‘showdown’ – the showing of each players’ hand. The player whose hand makes words with the most points wins the hand and the chips. (There is no subtraction of unused cards.) Play ends after 10 hands and the player with the most chips wins. Spell WOKER and win the hand!
WOKER Stud
Basic Version:
Players are dealt 4 cards down – 1 at a time; then 4 cards up – 1 at a time; then 1 final card face down. Players keep score by tallying the points of the words in their hand. Unused letters get subtracted from total of each hand. At end of 10 hands the player with the highest score wins. Spell WOKER and its points are doubled!
Betting Version:
Players are dealt 4 cards down – 1 at a time; then 4 cards up – 1 at a time; then 1 final card face down. Betting takes place after each round of the single 4 cards being dealt face up and the final card being dealt face down. The player whose hand makes words with the most points wins the hand and the chips. (There is no subtraction of unused cards.) Play ends after 10 hands and the player with the most chips wins. Spell WOKER and win the hand!
WOKER Hold ‘em
Basic Version:
Players are dealt 5 cards face down; then 4 community cards are dealt face up. Players can use community letters only once as they make words. (I.e. If there is one E in the community letters, each player can only use that E once.) If there is a word in the Community cards, players cannot count the points unless they have added to the word. (I.e. ‘RULE’ is in the community letters. A player can count that word if they add an ‘R’ and make it ‘RULER’.) Players keep score by tallying the points of the words in their hand. Unused letters get subtracted from total. At end of 10 hands the player with the highest score wins. Spell WOKER and its points are double!
Betting Version:
Players are dealt 5 cards face down; then 4 community cards are dealt face up. After first 5 cards are dealt a round of betting occurs. After the 4 community cards are dealt, bets are again placed or players can fold. The player whose hand makes words with the most points wins the hand and the chips. (There is no subtraction of unused cards.) Play ends after 10 hands and the player with the most chips wins. Spell WOKER and win the hand!
WOKER Jr.
Playing WOKER will younger children is an engaging way to help them to learn to spell and count. The original game has been slightly simplified in order to create an experience that is more appropriate and pleasurable for younger children. These include reducing the number of cards and eliminating the deduction of points for unused letters.
Six Card Version (suggested for ages 5 – 7):
Six cards are dealt face down; players can draw (exchange) up to three cards. Players keep score by counting the points of the words in their hand and recording them on the score sheet. At end of 10 rounds the player with the highest score wins. Spell WOKER and its points are doubled!
Nine Card Version (suggested for ages 8 – 11):
Nine cards are dealt face down; players can draw (exchange) up to five cards. Players keep score by counting the points of the words in their hand and recording them on the score sheet. At the end of 10 rounds the player with the highest score wins. Spell WOKER and its points are doubled!




